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Dominic

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2006/11/06 03:51

Re:Linux support for dev tools

Magnus just committed his code to the OpenOCD SVN repository at svn://svn.berlios.de/openocd/branches/cortex-m3/ (http://svn.berlios.de/svnroot/repos/openocd/branches/cortex-m3/ if you can't use the svn protocol).

If you're interested do a checkout from one of these urls, and build the OpenOCD as described at http://openfacts.berlios.de/index-en.phtml?title=Building_OpenOCD

For now, the Cortex-M3 code is going to live in a branch of its own, until it received some testing so we can start merging it back into mainline.

There's a OpenOCD development mailinglist: http://developer.berlios.de/mail/?group_id=4148
If you're interested in working on the OpenOCD, consider joining this list, as it makes communication among the developers a lot easier.

Best regards,

Dominic

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seantellis

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2006/11/06 08:13

Re:Linux support for dev tools

Well done Magnus. I ordered a board on spec on Friday, and it arrived this morning, all the way across the Atlantic.

I'll therefore perform my duty as guinea pig.

Edit: I now have a "hello world" app compiled and flashed, and I'm off to bed. Film at 11.

Post edited by: seantellis, at: 2006/11/08 18:03

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seantellis

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2006/11/13 04:53

Re:Linux support for dev tools

As promised, here's the link: http://www.moteprime.org/article.php?id=27.

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linnix

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2007/03/03 13:49

Re:Linux support for dev tools

Here is a Window tool for remotely flashing a target connected to a Linux box. The openocd source has been modified to support vFlashErase, vFlashWrite, vSram2Flash, vResume, vResetOn and vResetOff. These are the functions used by the Window client. The Linux sources are available, but the Window sources need my customer's approval.

http://linnix.com/ocd

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kate

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2007/06/28 12:59

Re:Linux support for dev tools



Post edited by: kate, at: 2007/06/28 13:10

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englere

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2007/06/28 13:15

Re:Linux support for dev tools

Sorry for the confusion. Only the DebugLib source and the programming code inside the USB chip is proprietary. Of course the USB chip itself is a pretty well-documented chip from FTDI. And the circuit for this board is public.

It's my understanding that the Stellaris chips are fully documented in regards to debugging, but that may depend on how you define "fully". They have documented enough to allow open debugging protocols to work and that's good enough.

If you want an open debugging solution you should check into OpenOCD. That has support for these USB dev board devices, and I think it will work under linux and Windows.

I don't see much advantage in using a Wiggler since you have a built-in USB debugging emulator, but I guess it should work.

Eric

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